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Hello!
Good idea: load binary file format.
But object has no color. :(
#version 3.7;
#include "functions.inc"
global_settings {
assumed_gamma 1.000000
max_trace_level 3
charset utf8
}
sky_sphere {
pigment {rgb<0.051, 0.051, 0.051>}
}
#declare Default_texture = texture{pigment {rgb 0.8}}
#declare Material = texture{
pigment{color srgbft <0.8000,0.8000,0.8000,0.0000,0.0000>}
finish{
diffuse 0.8000
brilliance 1.8000
}
}
stl_load { "/home/leonid/untitled.stl" }
light_source {
<4.08,5.9,-1.01>
color rgb<1, 1, 1>
fade_distance 29.9999828339
fade_power 1
}
camera {
perspective
location <0,0,0>
look_at <0,0,-1>
right <-1.7777777777777777, 0, 0>
up <0, 1, 0>
angle 49.134343
rotate <-27.098163, 46.688390, -0.903519>
translate <7.481132, 5.343666, 6.507640>
}
untitled.stl in attachment.
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Attachments:
Download 'untitled.stl.dat' (1 KB)
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