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"Kirk Andrews" <kir### [at] tektonartcom> wrote:
> > To do this *right*, I'm thinking you'd have to do a full-blown physics
> > simulation. But, I'm wondering if we can't get to a reasonable approximation
> > with some extra trace checks. Right now, it's only checking straight down from
> > above, but if we also checked across from the center point, maybe we could
> > eliminate points that didn't have a straight path from here to there. I
> > experimented with that idea some but I can't tell if it's really working yet.
> >
>
> Or, I suppose it could be as simple as what paint programs do with the fill
> tool, and treat it more like square pixels.
really what pulled me into the world of programming, and I'm incredibly thankful
for that. In the years since I left off of POV, I've been doing more and more
coding, mostly in PHP and javascript. So it's a bit of a shock to jump back into
POV and try and code things in SDL, and realize all the things I can't do! It
definitely forces you to get creative. It also makes you think hard about
optimizing your code, since you know any inefficiencies will likely have
significant impacts in parsing time.
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