POV-Ray : Newsgroups : povray.binaries.images : Tracing the path of streams : Re: Tracing the path of streams Server Time
19 May 2024 20:31:44 EDT (-0400)
  Re: Tracing the path of streams  
From: Kirk Andrews
Date: 18 Feb 2017 00:10:01
Message: <web.58a7d61dbd8ebaffd61e8dc40@news.povray.org>
"Kirk Andrews" <kir### [at] tektonartcom> wrote:
> > To do this *right*, I'm thinking you'd have to do a full-blown physics
> > simulation. But, I'm wondering if we can't get to a reasonable approximation
> > with some extra trace checks. Right now, it's only checking straight down from
> > above, but if we also checked across from the center point, maybe we could
> > eliminate points that didn't have a straight path from here to there. I
> > experimented with that idea some but I can't tell if it's really working yet.
> >
>
> Or, I suppose it could be as simple as what paint programs do with the fill
> tool, and treat it more like square pixels.


really what pulled me into the world of programming, and I'm incredibly thankful
for that. In the years since I left off of POV, I've been doing more and more
coding, mostly in PHP and javascript. So it's a bit of a shock to jump back into
POV and try and code things in SDL, and realize all the things I can't do! It
definitely forces you to get creative. It also makes you think hard about
optimizing your code, since you know any inefficiencies will likely have
significant impacts in parsing time.


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