"jhu" <nomail@nomail> wrote:
> "omniverse" <omn### [at] charternet> wrote:
> > "jhu" <nomail@nomail> wrote:
> > > http://i.imgur.com/calqoyd.gifv
> > Good thing that repeats over and over again or else the real magic of that might
> > have eluded me. I can't begin to figure how that was done, even if reversed.
> >
> > Thanks for the look at it!
> >
> > Bob
>
> It's a Blender physics simulation. On the last frame, all blocks are UV mapped
> by viewport to the same image_map. Then go back to first frame and start
> rendering.
clever, fascinating
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