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Alain <kua### [at] videotronca> wrote:
>
> The first thing that I would do is try binding the boxes in a merge.
This needs all surfaces, or rather the shaped media to show but I gave it a try
anyhow. If the outer containing box is removed I couldn't see specks but the
media loses each individual box shape.
Putting containing box back in shows triangular parts just like intersection
does to it.
> Another thing to try would be to slightly enlarge the containing boxes :
> box{-1.01, 1.01 ...rest of the definition here...}
> That also mean altering your density_map :
> density_map{ [0 rgb 0][1e-6 rgb 1][0.1 rgb 0] }
Thanks for trying to help Alain, unfortunately I wasn't able to fix it that way
either. I had already tried that before, changing media thickness and scaling
it. Checked that again just now, same bright specks.
I was thinking it might have been the pattern coinciding with the shape exactly
and needed to be offset slightly, I guess not. It's more like the box (and
sphere, others?) intersecting points of surfaces cause a complication for the
media.
Bob
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