|
|
clipka <ano### [at] anonymousorg> wrote:
> - Without proper gamma handling, there is stuff that you just simply
> /cannot/ get right simultaneously (as demontrated with these images); so
> you may need a /lot/ of tweaking to get /somewhat/ close to a realistic
> look, and you'll have to do this /over and over again/ for virtually
> each and every scene, as you'll need to fine-tune yor materials for the
> given lighting conditions and vice versa. On the other hand, with gamma
> 1.0 all it takes is some experience, and once you get your materials
> right you can re-use them quite easily in virtually every lighting
> condition. (Also, with proper gamma handling the number of knobs to
> tweak is smaller, since you never need to fiddle with any of those
> unrealistic hacks like brilliance, reflection exponent, or light source
> fade_power values other than 2.0.)
You have made a believer out of me! The images in this post make it very clear
that gamma 1.0 is correct.
Regards,
Dave Blandston
Post a reply to this message
|
|