=?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:
> Hi(gh)!
>
> Another example for warps - and also nested object pigments! Everything
> is procedural, not bitmaps have been abused...
>
> See you in Khyberspace!
>
> Yadgar
This should be hardcoded as a native texture pattern for the renderer! so cool,
and typical of the POV spirit !
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