POV-Ray : Newsgroups : povray.general : Isofunctions and meshes : Re: Isofunctions and meshes Server Time
2 May 2024 08:46:50 EDT (-0400)
  Re: Isofunctions and meshes  
From: Tor Olav Kristensen
Date: 6 Dec 2016 08:15:00
Message: <web.5846b8b0b9cec73d7b4f57df0@news.povray.org>
"John Greenwood" <joh### [at] john-greenwoodcouk> wrote:
> "omniverse" <omn### [at] charternet> wrote:
> > "John Greenwood" <joh### [at] john-greenwoodcouk> wrote:
> > That object to mesh stuff is fascinating, unfortunately I'm terrible with
> > meshes. And not so good with isosurfaces either. LOL
> >
> > Looks like you got a fair result. When I tried the in-pov converting from Chris
> > Young I was getting inner CSG surfaces found until changing from unions to
> > merge. Something I hadn't expected. No idea what could happen with isosurfaces
> > based on that.
> >
> > Wish you luck.
> >
> > Bob
>
> Thanks
>
> I meshed this shape with different settings for resolution. The values are shown
> under each example.
>
> isoSmooth was set to no. The failures seem to happen regardless but this gives
> an indication that in the first example, with resolution = 5, the failure is due
> to the curvature being too tight.
>
> However some of the higher settings of resolution gave what looks like meshing
> failure.
>
> Also flat is about 2.5 times faster.
>
> (The meshing time is approximately proportional to the fourth power of the
> resolution.)
>
>
> http://news.povray.org/web.5846a1f84d513ebce15d43a80@news.povray.org

Have you tried to set the recursion depth to 0 ?

Like this:

#declare Depth = 0;


I'm not able to see if the triangles are missing or if they are just dark. Can
you "see" through the openings where the triangles seem to be missing ?

--
Tor Olav
http://subcube.com


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