|
|
clipka <ano### [at] anonymousorg> wrote:
> Am 05.12.2016 um 06:56 schrieb omniverse:
> > clipka <ano### [at] anonymousorg> wrote:
> >> I /think/ I might have broken something - this render of the benchmark
> >> scene doesn't looks quite right... >_<
> >
> > heh, well, only way I can get that same thing is by commenting out everything
> > after the fog statement. If that was the reason it's more like a scene deletion
> > than a bug! :)
>
> No, I'm currently refactoring the bounding hierarchy code. So I'm quite
> sure I've taught POV-Ray to utterly fail to look up any objects in the
> bounding box tree. Or the BSP tree if +BM2 is used. Or the simple list
> of objects when +BM0 is used.
>
> Which in a sense means I'm on the right track: Until now all the three
> modes used completely different code. Now I've made them completely
> interchangeable, hiding behind a common interface.
>
> So the fact that I get the same broken picture regardless of the +BMn
> setting means that the implementations of the different bounding
> hierarchies have been adapted to the new interface consistently; and
> that the render engine does indeed consistently use the new common
> interface... just not /correctly/ ;)
Wish I could help but my programming know-how is limited to Basic and Fortran,
both long since forgotten! Otherwise that sure sounds like a missed call out to
a subroutine. LOL
Hopefully something simple like that anyhow.
Bob
Post a reply to this message
|
|