POV-Ray : Newsgroups : povray.binaries.images : Not Quite Right : Re: Not Quite Right Server Time
25 Apr 2024 23:58:50 EDT (-0400)
  Re: Not Quite Right  
From: omniverse
Date: 5 Dec 2016 07:50:00
Message: <web.584561fe6c1a04419c5d6c810@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 05.12.2016 um 06:56 schrieb omniverse:
> > clipka <ano### [at] anonymousorg> wrote:
> >> I /think/ I might have broken something - this render of the benchmark
> >> scene doesn't looks quite right... >_<
> >
> > heh, well, only way I can get that same thing is by commenting out everything
> > after the fog statement. If that was the reason it's more like a scene deletion
> > than a bug!  :)
>
> No, I'm currently refactoring the bounding hierarchy code. So I'm quite
> sure I've taught POV-Ray to utterly fail to look up any objects in the
> bounding box tree. Or the BSP tree if +BM2 is used. Or the simple list
> of objects when +BM0 is used.
>
> Which in a sense means I'm on the right track: Until now all the three
> modes used completely different code. Now I've made them completely
> interchangeable, hiding behind a common interface.
>
> So the fact that I get the same broken picture regardless of the +BMn
> setting means that the implementations of the different bounding
> hierarchies have been adapted to the new interface consistently; and
> that the render engine does indeed consistently use the new common
> interface... just not /correctly/ ;)

Wish I could help but my programming know-how is limited to Basic and Fortran,
both long since forgotten! Otherwise that sure sounds like a missed call out to
a subroutine. LOL
Hopefully something simple like that anyhow.

Bob


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