POV-Ray : Newsgroups : povray.binaries.images : POV 'n' Roll: building the railings : Re: POV 'n' Roll: building the railings Server Time
7 Nov 2024 04:51:16 EST (-0500)
  Re: POV 'n' Roll: building the railings  
From: omniverse
Date: 5 Dec 2016 01:30:01
Message: <web.5845091f65b23b2a9c5d6c810@news.povray.org>
=?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:
> Hi(gh)!
>
> On 05.12.2016 06:18, omniverse wrote:
>
> > Some confusion here, I believe. I meant the old game probably didn't have any AA
> > due to a lack of smooth curves in the grid-like pixels and the low display
> > resolution. I was only guessing anyhow.
>
> Even this is a little bit more complicated - of course, the original
> Amiga game did not use any anti-aliasing as it ran not in HAM (4096
> colors), but only in 16- or perhaps 32-color mode, where there aren't
> simply enough colors available to do this.
>
> Originally, I got the idea of a 3D animation of Rock 'n' Roll while
> staying with my friend Micha who runs the UAE under Windows 7. Unlike
> the Linux version, the Windows version does not use anti-aliasing by
> default, so the screenshot mosaic I started to stitch together looks
> "low-res" - also because I doubled the size of the UAE window.
>
> Back home, when I continued the work at the screenshot mosaic, I found
> that I also had to install the Windows version on my second operating
> system (also Windows 7), as non-antialised screenshot allowed more
> precise measuring...
>
> And, no, I don't want the 3D animation to look like it was running on an
> Amiga!
>
> See you in Khyberspace!
>
> Yadgar

Thanks Yadgar, that explains it. Not exact replication, so it is recreated or
renewed for another kind of view.
Bob


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