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=?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:
>
> The level is far from completed - after the railings, there will be
> ramps, bumpers, fields collapsing under the player's ball's weight and
> special sections of the railings which can be shattered using a
> non-standard ball (for both of them I will have to use isosurfaces...),
> periodically opening and closing gates, lightning gates, locks, electric
> fences, tubes, fiery plumes rising and dissolving (probably going to be
> the most difficult thing to model!) as well as diamonds, keys and golden
> coins to be collected by the player, equipment items on display (to be
> bought with the coins), teleports and the exit hole.
>
> And this is only the very first of a total of 32 levels (albeit all of
> the same size), where many more features will be introduced...
More to it than just pretty pixels! I admire the dedication to your work (or
play?).
Speaking of pixels, might it be a blasphemy to use antialiasing? Or is that of
any matter for this project?
Bob
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