POV-Ray : Newsgroups : povray.general : Isofunctions and meshes : Re: Isofunctions and meshes Server Time
2 May 2024 08:14:42 EDT (-0400)
  Re: Isofunctions and meshes  
From: John Greenwood
Date: 3 Dec 2016 07:30:00
Message: <web.5842b5f4b9cec73de15d43a80@news.povray.org>
"John Greenwood" <joh### [at] john-greenwoodcouk> wrote:
> "Tor Olav Kristensen" <tor### [at] TOBEREMOVEDgmailcom> wrote:
> > "John Greenwood" <joh### [at] john-greenwoodcouk> wrote:
> > > "Tor Olav Kristensen" <tor### [at] TOBEREMOVEDgmailcom> wrote:
> > > > "John Greenwood" <joh### [at] john-greenwoodcouk> wrote:
>
> > > I have had a look and am floundering.
> > >
> > > An example would be worth ten thousand words.

> > The code below uses a similar function.
snip
> > --
> > Tor Olav
> > http://subcube.com
>
> Thanks I will have a go.

I have had a go and it works!

This is a great help for composing rounded objects. By reducing the resolution
to 5(and ignoring the artifacts) and putting isoSmooth = no, the render time is
4 seconds, AND I can have muliple views, almost essential for creating 3D
objects.

A single isosurface rendering took 88 seconds

I understand that with a mesh object I can change the colour locally. This will
be much better for introducing lip colours and rosy cheeks in this example.

Thanks
John

(I have posted the result in povray.binaries.images/ but am not clear if and how
to make it appear here)


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