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clipka <ano### [at] anonymousorg> wrote:
> Am 21.11.2016 um 02:39 schrieb omniverse:
>
> > Found out what makes the change happen. Camera blur messes with both the area
> > light and subsurface.
>
> Found the culprit.
>
> The jitter effect is quasi-intentional (it's part of how it speeds up
> stuff) and was no surprise for me.
>
> The difference in the shadow falloff, on the other hand, is anything but
> intentional, and will be fixed in the next build.
Encouraging to hear. Posted what else I was finding from scene file changes, as
you will have seen before this.
Maybe if area light adaptive can be reduced from 2 to 1, possibly 0, that could
mean much faster render times versus official POV-Ray 3.7 and still retain
quality.
I'm going to hope so anyhow, and much good luck to you regardless of the
outcome.
Bob
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