POV-Ray : Newsgroups : povray.advanced-users : LDraw user needs POV help : Re: LDraw user needs POV help Server Time
6 May 2024 01:52:54 EDT (-0400)
  Re: LDraw user needs POV help  
From: Roland Melkert
Date: 19 Nov 2016 15:30:00
Message: <web.5830b62fa94cadc5369a059c0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Are you talking about the helmet's ornaments looking semi-transparent in
> the OpenGL render, but opaque in the POV-Ray render?
Yes

> To me the opaque ornaments look more convincing, as such features are
> usually screen-printed on real-life LEGO parts with quite a good
> coverage, rather than being a change in the transparent plastic's tint.
Probably, I think I'm going to leave it for now as textured LDraw parts aren't
wide used anyway (so no real usage info).

> If you want a screen print to look imperfect, you can give it a bit of
> transparency by blending the image_map (with alpha channel) with a
> totally transparent pigment, for example using an average pattern. You
> can even use some noisy pattern to model the imperfections and/or wear
> typically seen with those screen prints.
That might take it a bit far for the initial exporter, but it certainly will be
something to think about for a revision later on :)


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