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clipka <ano### [at] anonymousorg> wrote:
> From my experience, you get the best results by applying the following
> algorithm:
>
> - For each colour involved, compute its luminance.
>
> - For each colour, compute the lightness from the luminance.
> - Compute the arithmetic average of all the lightness values.
> - Compute the result luminance from the averaged lightness.
>
> - For each colour involved, normalize it to unity luminance
> by dividing each component by the colour's computed luminance.
> - Compute the arithmetic average of the normalized colours.
>
> - Renormalize the result colour to the result luminance
> by multiplying each component with the result luminance.
Does this work with spectral rendering?
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