David Buck <dav### [at] simberoncom> wrote:
[snip]
> The desert floor is actually a flat plane. Here's a section of the old
> DKBTrace data file for it. (and yes, we Canadians spell colour with a u)
>
> { Define the desert floor }
> OBJECT
> PLANE <0.0 1.0 0.0> -2.0 END_PLANE
>
> TEXTURE
> 0.05 { This value dithers the colours }
> COLOUR RED 1.0 GREEN 0.66 BLUE 0.2
> RIPPLES 0.5
> FREQUENCY 2000.0
> SCALE <50000.0 50000.0 50000.0>
> AMBIENT 0.3
> DIFFUSE 0.7
> END_TEXTURE
>
> COLOUR RED 1.0 GREEN 0.66 BLUE 0.2
>
> END_OBJECT
Amazing. I remember this image. If I'm not mistaken, POVray 1.0 still used scene
syntax similar to this? And became the first incarnation of the current SDL with
v2.0 if I remember correctly...? I think the directives for looping,
conditionals and macros came in with v3.1...
Thanks for bringing back some memories (as well as providing them in the first
place) :D
Bill
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