POV-Ray : Newsgroups : povray.unofficial.patches : UberPOV is back : Re: UberPOV is back Server Time
3 May 2024 07:50:28 EDT (-0400)
  Re: UberPOV is back  
From: Mr
Date: 9 Nov 2016 03:30:00
Message: <web.5822de8215c4456616086ed00@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 13.09.2016 um 15:23 schrieb Mr:
>
> > Three shaders Oren_nayar, Lomel_selliger, minnaert work well. To be nitpicky, I
> > felt that the minnaert at a value of 2 which is its Blender Maximum value, the
> > result looked less contrasted than Blender internal renderer. That is to say, in
> > Blender, faces away from camera appeared lighter while normals facing the camera
> > were darker than pov result but the overall behaviour is a much closer result
> > than what we had so far !
> >
> > How would we use the second fresnel outgoing term ?
>
> Just so you know: This post of yours hasn't been forgotten; I've still
> have to find the time to get back to it though.

Thanks a lot, it's a good addition and I do hope that all this will make it into
official pov as well


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