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"LanuHum" <Lan### [at] yandexru> wrote:
> First thread in pov4 discussion:
> povray.pov4.discussion.general : GPU Rendering
> 2007 year...
> 10 years old you are chatting...
> I'm starting to write code...
> :))))
> If I do not start: you'll still think 10 years.
>
> #include <map>
> #include "Object.h"
> #include "Pigment.h"
> #include "Normal.h"
> #include "Finish.h"
> #include "Texture.h"
> #include "Material.h"
> #include "GlobalSettings.h"
>
> using namespace std;
>
> namespace povray{
>
> class Scene{
> public:
> map<string,Object*> objects;
> map<string,Pigment*> pigments;
> map<string,Normal*> normals;
> map<string,Finish*> finishes;
> map<string,Texture*> textures;
> map<string,Material*> materials;
> GlobalSettings* settings;
> Scene();
> ~Scene();
> }}
> :))))
Sorry! I am very worried. The first line:
#include <string>
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