POV-Ray : Newsgroups : povray.binaries.images : 25 years of POVRay : Re: 25 years of POVRay Server Time
2 May 2024 02:05:32 EDT (-0400)
  Re: 25 years of POVRay  
From: LanuHum
Date: 5 Nov 2016 15:20:00
Message: <web.581e30ce3f4547427a3e03fe0@news.povray.org>
"LanuHum" <Lan### [at] yandexru> wrote:
> First thread in pov4 discussion:
> povray.pov4.discussion.general : GPU Rendering
> 2007 year...
> 10 years old you are chatting...
> I'm starting to write code...
> :))))
> If I do not start: you'll still think 10 years.
>
> #include <map>
> #include "Object.h"
> #include "Pigment.h"
> #include "Normal.h"
> #include "Finish.h"
> #include "Texture.h"
> #include "Material.h"
> #include "GlobalSettings.h"
>
> using namespace std;
>
> namespace povray{
>
> class Scene{
>     public:
>         map<string,Object*>   objects;
>         map<string,Pigment*>  pigments;
>         map<string,Normal*>   normals;
>         map<string,Finish*>   finishes;
>         map<string,Texture*>  textures;
>         map<string,Material*> materials;
>         GlobalSettings*       settings;
>                               Scene();
>                               ~Scene();
> }}
> :))))

Sorry! I am very worried. The first line:
#include <string>


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