POV-Ray : Newsgroups : povray.binaries.images : 25 years of POVRay : Re: 25 years of POVRay Server Time
2 May 2024 00:25:08 EDT (-0400)
  Re: 25 years of POVRay  
From: LanuHum
Date: 5 Nov 2016 15:10:01
Message: <web.581e2dba3f4547427a3e03fe0@news.povray.org>
First thread in pov4 discussion:
povray.pov4.discussion.general : GPU Rendering
2007 year...
10 years old you are chatting...
I'm starting to write code...
:))))
If I do not start: you'll still think 10 years.

#include <map>
#include "Object.h"
#include "Pigment.h"
#include "Normal.h"
#include "Finish.h"
#include "Texture.h"
#include "Material.h"
#include "GlobalSettings.h"

using namespace std;

namespace povray{

class Scene{
    public:
        map<string,Object*>   objects;
        map<string,Pigment*>  pigments;
        map<string,Normal*>   normals;
        map<string,Finish*>   finishes;
        map<string,Texture*>  textures;
        map<string,Material*> materials;
        GlobalSettings*       settings;
                              Scene();
                              ~Scene();
}}
:))))


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