|
|
First thread in pov4 discussion:
povray.pov4.discussion.general : GPU Rendering
2007 year...
10 years old you are chatting...
I'm starting to write code...
:))))
If I do not start: you'll still think 10 years.
#include <map>
#include "Object.h"
#include "Pigment.h"
#include "Normal.h"
#include "Finish.h"
#include "Texture.h"
#include "Material.h"
#include "GlobalSettings.h"
using namespace std;
namespace povray{
class Scene{
public:
map<string,Object*> objects;
map<string,Pigment*> pigments;
map<string,Normal*> normals;
map<string,Finish*> finishes;
map<string,Texture*> textures;
map<string,Material*> materials;
GlobalSettings* settings;
Scene();
~Scene();
}}
:))))
Post a reply to this message
|
|