Jim Holsenback <spa### [at] nothanksnet> wrote:
> On 11/2/2016 7:06 AM, Stephen wrote:
> > On 11/2/2016 10:18 AM, Jim Holsenback wrote:
> >> On 10/26/2016 10:17 PM, Jim Holsenback wrote:
> >>> i'm shooting for porcelain
> >>
> >> how about jade instead ...
> >>
> >
> > I like it. :)
> > How about a bit more colour variation?
>
> there already is a gradient y (4 color) but 18hrs later (subsurface)
> it's not as apparent as i would have liked ... maybe i should throw some
> yellow into the mix
Probably more to do with the usual perfection problem, most jade I've seen tends
to have inclusions or variations. I like these knots regardless of that,
especially since I'm attracted to clean appearing perfection.
On that note I could find a tiny black crescent thing right at the left side of
the platform which doesn't seem to belong, so I couldn't help myself mentioning
that.
On the subject of jade... I have been trying the "baked map" textures from Jaime
Vives Piqueres 4 years ago. First time I've been doing so, and wanted to try
jade for the dragon mesh. Picture posted here. I simply put a small turbulent
and skew scaled granite color_map on it and let subsurface scattering do the
rest. Also has a thick layer of dark dust.
Reason I'm showing this one of mine here is because jade varies so much. I'm not
sure how homogeneous some real objects are but apparently some can be without
much of any variation in color or substance. My attempt was to get small changes
throughout, except maybe it looks too plastic...?
Enjoyed looking at your scenes here anyhow.
Bob
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