POV-Ray : Newsgroups : povray.advanced-users : Calculating visible camera area : Re: Calculating visible camera area Server Time
27 Apr 2024 21:09:49 EDT (-0400)
  Re: Calculating visible camera area  
From: Bald Eagle
Date: 31 Oct 2016 12:45:00
Message: <web.581774afe3118e5db488d9aa0@news.povray.org>
Le_Forgeron <jgr### [at] freefr> wrote:
> Le 25/10/2016 à 18:40, Bald Eagle a écrit :

> > I was wondering if there were some way to calculate the positions of the four
> > corners of the visible render frame, or unit-length-vectors that point from the
> > camera in those directions.


> I'm afraid not, so far at least.


Well, there seem to be quite a few pages describing the how, when I search for
"calculating view frustum"

I haven't gotten any of the calculations to work out so far, but perhaps when I
get some of those precious round tuits, I'll make some headway.


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