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Le_Forgeron <jgr### [at] freefr> wrote:
> Le 25/10/2016 à 18:40, Bald Eagle a écrit :
> > I was wondering if there were some way to calculate the positions of the four
> > corners of the visible render frame, or unit-length-vectors that point from the
> > camera in those directions.
> I'm afraid not, so far at least.
Well, there seem to be quite a few pages describing the how, when I search for
"calculating view frustum"
I haven't gotten any of the calculations to work out so far, but perhaps when I
get some of those precious round tuits, I'll make some headway.
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