POV-Ray : Newsgroups : povray.binaries.programming : My idea: Developers need tips! Help me, please! : Re: My idea: Developers need tips! Help me, please! Server Time
18 May 2024 16:15:26 EDT (-0400)
  Re: My idea: Developers need tips! Help me, please!  
From: LanuHum
Date: 4 Oct 2016 16:40:01
Message: <web.57f412da397eea9f7a3e03fe0@news.povray.org>
You can not give up on SDL.

Example scene.pov:

#version 3.7;

camera{...}

light_source{...}

#declare Home_tex = texture{...}

#declare Home = mesh { load_using_C++_library }

object { Home }


The code adds a new key: " load_using_C++_library "

Also add a new key code: "to_take_out_of_memory"

#declare Home = mesh { to_take_out_of_memory }

First frame:
#declare Home = mesh { load_using_C++_library }

Second frame:
#declare Home = mesh { to_take_out_of_memory } // if object static


for (uint frame = 1; frame < frame_end; frame++){
    string *filename = filenames[frame];
    parser::run(filename);
    render::run();
}


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