POV-Ray : Newsgroups : povray.general : Parsing time and animations : Re: Parsing time and animations Server Time
3 May 2024 08:26:13 EDT (-0400)
  Re: Parsing time and animations  
From: Bald Eagle
Date: 4 Oct 2016 08:05:00
Message: <web.57f39a1bdde939e1b488d9aa0@news.povray.org>
Mike Horvath <mik### [at] gmailcom> wrote:

> Does the program need to parse the scene completely each frame of an
> animation?

Yes.

Imagine the case where there may be SDL that selects completely different
"scenes" depending on clock value or frame number.

I believe in your case, you may want to consider Paul Bourke's article(s) on
frustum culling / clipping  That may help to keep the parse time far lower.


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