Mike Horvath <mik### [at] gmailcom> wrote:
> Does the program need to parse the scene completely each frame of an
> animation?
Yes.
Imagine the case where there may be SDL that selects completely different
"scenes" depending on clock value or frame number.
I believe in your case, you may want to consider Paul Bourke's article(s) on
frustum culling / clipping That may help to keep the parse time far lower.
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