POV-Ray : Newsgroups : povray.tools.general : Looking for a interactive viewer : Re: Looking for a interactive viewer Server Time
28 Apr 2024 00:57:45 EDT (-0400)
  Re: Looking for a interactive viewer  
From: Mr
Date: 22 Sep 2016 08:20:00
Message: <web.57e3cb884ca2376716086ed00@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> On 9/22/2016 11:52 AM, Mr wrote:
> > POV importer is new.  could you share the pov file for some bug fixing attempt?
>
>
> No sooner said than done.
> I have just tried to import this file.
>
> //
> ****************************************************************************
> // Created with Bishop3D for Windows
> // Bishop3D Version 1.0.5.2
> // 22/09/2016 - 12:10:10
> // +BS8
> //
> ****************************************************************************
>
>
> #version 3.7;  // or 3.6
>
> background { color rgb <0.000,0.000,0.000> }
>
> //
> ****************************************************************************
> // referenced scene items and forced visible scene items declaration begin
> //
> ****************************************************************************
>
> #declare Shadow_Clouds_Bot =
> pigment {
> bozo
> color_map {
> [0.000 rgbft <0.850,0.850,0.850,0.000,0.000>]
> [0.100 rgbft <0.750,0.750,0.750,0.000,0.000>]
> [0.500 rgbft <1.000,1.000,1.000,0.000,1.000>]
> }
>
> rotate    <0.0,0.0,90.000>
> rotate    <180.000,0.0,0.0>
> scale     <1.000,6.000,6.000>
> rotate    <-180.000,0.000,-90.000>
> translate <0.000,-0.150,0.000>
> turbulence <0.650,0.650,0.650>
> octaves 6
> lambda 2.000
> omega 0.700
> }
>
> #declare Shadow_Clouds_Mid =
> pigment {
> bozo
> color_map {
> [0.000 rgbft <0.850,0.850,0.850,0.000,0.000>]
> [0.100 rgbft <0.750,0.750,0.750,0.000,0.000>]
> [0.500 rgbft <1.000,1.000,1.000,0.000,1.000>]
> }
>
> rotate    <0.0,0.0,90.000>
> rotate    <180.000,0.0,0.0>
> scale     <1.000,6.000,6.000>
> rotate    <-180.000,0.000,-90.000>
> turbulence <0.650,0.650,0.650>
> octaves 6
> lambda 2.000
> omega 0.700
> }
>
> #declare Shadow_Clouds_Top =
> pigment {
> color rgbft <0.196,0.600,0.800,0.000,0.000>
> }
>
> #declare Polished_Brass0 =
> texture {
> pigment {
> color rgbft <0.578,0.422,0.195,0.000,0.000>
> }
>
> finish {
> ambient     rgb <0.100,0.100,0.100>
> brilliance  6.000
> crand       0.000
> diffuse     0.800
> metallic    1.000
> phong       0.800
> phong_size  120.000
> specular    0.000
> roughness   0.050
> reflection {
> rgb <0.400,0.400,0.400>, rgb <0.400,0.400,0.400>
> fresnel   0
> falloff   0.000
> exponent  1.000
> metallic  0.000
> }
> }
>
> }
>
> #declare Grey_White_Tiles2 =
> texture {
> checker
> texture {
> pigment {
> color rgbft <1.000,1.000,1.000,0.000,0.000>
> }
>
> normal {
> bozo, 1.000
> scale     <0.050,0.050,0.050>
> }
>
> finish {
> ambient     rgb <0.100,0.100,0.100>
> brilliance  1.000
> crand       0.000
> diffuse     0.600
> metallic    0.000
> phong       0.000
> phong_size  40.000
> specular    0.000
> roughness   0.249
> reflection {
> rgb <0.100,0.100,0.100>, rgb <0.000,0.000,0.000>
> fresnel   0
> falloff   0.000
> exponent  1.000
> metallic  0.000
> }
> }
>
> }
>
> texture {
> pigment {
> color rgbft <0.502,0.502,0.502,0.000,0.000>
> }
>
> normal {
> bozo, 1.000
> scale     <0.050,0.050,0.050>
> }
>
> finish {
> ambient     rgb <0.100,0.100,0.100>
> brilliance  1.000
> crand       0.000
> diffuse     0.600
> metallic    0.000
> phong       0.000
> phong_size  40.000
> specular    0.000
> roughness   0.249
> reflection {
> rgb <0.100,0.100,0.100>, rgb <0.000,0.000,0.000>
> fresnel   0
> falloff   0.000
> exponent  1.000
> metallic  0.000
> }
> }
>
> }
>
> scale     <10.000,10.000,10.000>
> }
>
> #declare Camera0 =
> camera {
> perspective
> location <-4.671,96.889,-178.017>
> up y
> right 1.333*x
> angle 33.000
> sky <0.012,0.894,0.448>
> look_at < 0.000, 7.500, 0.000 >
> }
>
>
> //
> ****************************************************************************
> // referenced scene items and forced visible scene items declaration end
> //
> ****************************************************************************
>
> union {
> light_source {
> < 0.000000, 0.000000, 0.000000 >, color rgb <1.000,1.000,1.000>
> fade_power 0.000
> fade_distance 100.000
> media_attenuation off
> media_interaction on
> translate <15.811000,100.000000,-200.977356>
> }
>
> light_source {
> < 0.000000, 0.000000, 0.000000 >, color rgb <1.000,1.000,1.000>
> fade_power 0.000
> fade_distance 100.000
> media_attenuation off
> media_interaction on
> shadowless
> translate <-24.636320,55.859425,-195.075000>
> }
>
> }
>
> sky_sphere {
> pigment{ Shadow_Clouds_Top }
> pigment{ Shadow_Clouds_Mid }
> pigment{ Shadow_Clouds_Bot }
>
> }
>
> plane {
> y , 0
> texture{ Grey_White_Tiles2 }
> }
>
> sphere {
> 0.0, 1.000000
> texture{ Polished_Brass0 }
> scale     <10.000000,10.000000,10.000000>
> translate <0.000000,10.000000,0.000000>
> }
>
>
> camera{ Camera0 }
>
>
>
> --
>
> Regards
>      Stephen


I suppose the problem comes from implicit coordinates: your sphere is declared
at 0.0 whereas the importer expects tuples cordinates made of 3 axes like
<0,0,0>


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