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scott <sco### [at] scottcom> wrote:
> On 16/09/2016 01:33, SecondCup wrote:
> > Hi All,
> >
> > I'm trying to render a scene in pov ray of a real life mineral ore body. The ore
> > body has been made and is a complicated wireframe modeled in a mining software
> > in .dxf format. What is the best way to convert this to something pov-ray can
> > read, where I can then use the program to adjust the textures, colors and the
> > usual stuff once its placed where I want it.
> >
> > Ive downloaded 'PoseRay' by FlyerX and had played with this for a while but I'm
> > wondering if there is something that can make it a little easier to import.
> >
> > It doesn't have to be .dxf, if someone knows and easier format that pov-ray
> > likes while retaining its detail, I'm willing to try this too.
> >
> > Apologies for the repeat question, but I've tried multiple links provided on the
> > 'resources: Conversion utilities' page and many appear to be not in use anymore.
>
> If your mining software can export a mesh-based format like .obj, .stl,
> .slp, .vrml then there's software to convert to POV format.
Thanks Scott.
I'm not sure how familiar you are with PoseRay but it renders the wireframe
(whether a .dxf or .obj) as a kind of a snapshot of the solid as it is on the
screen at the time of rendering. Then when you run the .pov, it produces a black
and white shaded image of the solid and exports it as a .png too. When run in
pov-ray, its a badly pixelated shaded surface
In summary, its not producing the wireframe as a true solid the way it is when
viewed as a .dxf or .obj in other software. I'm probably not explaining my self
very well, but I can provide all the files if you want
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