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Mike Horvath <mik### [at] gmailcom> wrote:
> On 9/13/2016 6:11 PM, clipka wrote:
> > Am 13.09.2016 um 23:15 schrieb Mike Horvath:
> >> On 9/12/2016 3:57 AM, And wrote:
> >>> On the other hand, if you set the light_source color A, than the
> >>> looks_like
> >>> color will be A*pi/0.00006 ~= A*52333.
> >>>
> >>
> >> Do I apply this to the pigment or the finish emission?
> >
> > That's up to you, but personally I'd recommend the finish emission. The
> > pigment is also used in the other finish features, which are related to
> > reflection of light from somewhere else, where values above 1 make no
> > physical sense. But when it comes to emitting light on its own, there's
> > no limit for an object's material.
> >
>
> So, like this?
>
>
> texture
> {
> pigment {color srgb light_color}
> finish
> {
> emission pi/0.00006
> ambient 0
> diffuse 0
> }
> }
That should work.
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