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Not all objects can I simulate in Blender.
Tesselation - this is what you need.
Today I wrote gts import. Later, I will write an automatic converter.
Most of all I'm interested in the object blob.
Tessel and tesselate give a bad result. Others get well.
items=[("bourke", "bourke", ""),
("cristal", "cristal", ""),
("cubicle", "cubicle", ""),
("heller", "heller", ""),
("tessel", "tessel", ""),
("tesselate", "tesselate", "")],
#version 3.7;
#include "functions.inc"
global_settings {
assumed_gamma 1.000000
max_trace_level 3
charset utf8
}
sky_sphere {
pigment {rgb<0.051, 0.051, 0.051>}
}
#declare Default_texture = texture{pigment {rgb 0.8}}
#declare data_Blob_ob = blob {
threshold 0.6
sphere { <0,0,0>, 1.702, 2 texture {Default_texture}
matrix <1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000,
0.000000, 1.000000, -0.000000, 0.000000, 0.000000, 0.000000>
}
sphere { <0,0,0>, 1.702, 2 texture {Default_texture}
matrix <1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000,
0.000000, 1.000000, -0.000000, 0.905406, 0.181065, -1.091782>
}
}
#declare Test = tesselate {original data_Blob_ob accuracy 50 texture{pigment
{rgb 0.8}}}
//object{Test}
gts_save { "/home/leonid/test.gts",Test}
light_source {
<4.08,5.9,-1.01>
color rgb<1, 1, 1>
fade_distance 29.9999828339
fade_power 1
}
camera {
perspective
location <0,0,0>
look_at <0,0,-1>
right <-1.7777777777777777, 0, 0>
up <0, 1, 0>
angle 49.134343
rotate <-26.440706, 46.691945, -0.000003>
translate <7.481132, 5.343666, 6.507640>
}
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