POV-Ray : Newsgroups : povray.binaries.images : Tinkering with textures : Re: Tinkering with textures Server Time
1 Jun 2024 12:50:18 EDT (-0400)
  Re: Tinkering with textures  
From: Bald Eagle
Date: 16 Aug 2016 20:10:00
Message: <web.57b3ab2268edbca05e7df57c0@news.povray.org>
"architype" <arc### [at] gmxcom> wrote:

> [...] it would be great if
> others could help with textures, finishes and rendering & lighting, I am
> particularly weak in those areas.

I spent a lot of time on an architectural project a while back - learned a lot,
and discovered how much more there is to learn.
I didn't use a modeler or meshes - it's all hand-coded CSG.

You seem to have a good working knowledge of using normals - I'd have to say I'm
pretty weak in that area.

https://postimg.org/gallery/5q2y5zuu/
http://news.povray.org/povray.binaries.images/thread/%3Cweb.5429f3c0df0b11825e7df57c0@news.povray.org%3E/?ttop=403012&t
off=100

> But I can make a medium detail model of the scene, that is my first milestone.

Perhaps if you could put the macros and such into a structured directory in a
zip file, then I could implement them a lot faster, and see what you've got and
where things can go from there.

I'm curious about what your overall idea is about creating the structures -
especially the open spaces like windows, doors, etc.
Are you envisioning a modular sort of architectural toolkit, where pieces are
added at the appropriate places to make up the whole?

> When that is complete we can look into textures, lightsources and detailed
> modelling of the most visible parts. :)
> Best wishes! /A

That sounds like something that would be very nice in the end.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.