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Render Options
Quality: 9
Bounding boxes.......On Bounding threshold: 3
Antialiasing.........Off
Internal limit exceeded in FixedSimpleVector
Fatal error in renderer: A POV-Ray internal nesting limit was reached.
Render failed
What did I DO???
##########################################################################
#version 3.7;
global_settings {assumed_gamma 1.0}
#include "colors.inc"
#include "textures.inc"
camera {
location <5, 1, -20>
look_at <5, 1, 0>
}
light_source {<20, 50, -100> White shadowless}
light_source {<0, 5, -1> White shadowless}
#declare R = 2;
//###############################################################
#declare r = 0.1;
#declare Step = 0.4 / (2*pi/0.1)*(pi/0.2);
#declare Sphere2 =
union {
#for (Theta, 0, 2*pi, 0.1)
#for (Phi, 0, pi, 0.2) // this gets cycles twice, because Theta goes to
2*pi
#declare X = R * sin (Theta) * cos (Phi);
#declare Y = R * sin (Theta) * sin (Phi);
#declare Z = R * cos (Theta);
sphere {<X, Y, Z>, r pigment {Red*abs(sin(Theta/2))} }
#declare r = r + Step;
#end // end for Phi
#end // end for Theta
cylinder {<0, 0, 0>, <R*1.5, 0, 0>, 0.075 pigment {Red}}
cylinder {<0, 0, 0>, <0, R*1.5, 0>, 0.075 pigment {Green}}
cylinder {<0, 0, 0>, <0, 0, R*1.5>, 0.075 pigment {Blue}}
}
//###############################################################
object {Sphere2 translate x*10}
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