Ive <ive### [at] lilysoftorg> wrote:
> Rendered with MC-Pov it is first of all a study for painted, scratched,
> dirty and rusty metal textures and while some look quite right others
> didn't turn out as good as I had hoped for.
Awesome execution. Good job!
> Tried it first with UberPOV but - as I'm getting more and more impatient
> in my old days - it is too slow for all the layered textures where all
> of them use blurred reflections.
Blurred reflections in UberPOV /are/ slow. If we could specify the number of
reflection blur samples (like we already do with area lights and radiosity) we
could then use antialiasing and/or focal blur to improve the overall quality.
I've already tested this with radiosity and area lights in UberPOV and it looks
very promising.
-Sam
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