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"Mr" <nomail@nomail> wrote:
> clipka <ano### [at] anonymousorg> wrote:
> > Folks,
> >
> > I have a special development version that needs exhaustive testing of
> > complex textures, so if you have a scene that uses wild combinations of
> > the following features (and you happen to be using Unix), it would be
> > greatly appreciated if you could give it a shot:
> >
> > - patterned textures
> > - material_map
> > - layered textures
> > - overriding the texture of objects
> > - non-canonical syntax to define textures (e.g specifying `pigment`
> > directly on an object)
> > - any other texture-related stuff you can think of
> >
> > The version in question can be found here:
> >
> > https://github.com/c-lipka/povray/tree/refactor/texture
> >
> > (source code only at this time)
> >
> > Also, I expect more follow-up versions to be coming, so I might ask you
> > to re-test with the same scenes later.
>
> There is one test file I use for quick regression tests in the wiki:
> http://wiki.blender.org/index.php/Dev:2.6/Py/Scripts/Render/POV-Ray#Test_files:
>
> direct link to file :
> https://wiki.blender.org/uploads/1/14/Regression_and_test_blendfiles.zip
>
> it's in the TexturesTest folder once unzipped.
> Using Blender Pov Exporter exports a complex setup with the "finish map" trick
> for specular map , uses an alpha, normal map and diffuse. But no material_map if
> i remember correctly.
I forgot to mention that I'm on windows without a building setup.
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