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clipka <ano### [at] anonymousorg> wrote:
> Folks,
>
> I have a special development version that needs exhaustive testing of
> complex textures, so if you have a scene that uses wild combinations of
> the following features (and you happen to be using Unix), it would be
> greatly appreciated if you could give it a shot:
>
> - patterned textures
> - material_map
> - layered textures
> - overriding the texture of objects
> - non-canonical syntax to define textures (e.g specifying `pigment`
> directly on an object)
> - any other texture-related stuff you can think of
>
> The version in question can be found here:
>
> https://github.com/c-lipka/povray/tree/refactor/texture
>
> (source code only at this time)
>
> Also, I expect more follow-up versions to be coming, so I might ask you
> to re-test with the same scenes later.
There is one test file I use for quick regression tests in the wiki:
http://wiki.blender.org/index.php/Dev:2.6/Py/Scripts/Render/POV-Ray#Test_files:
direct link to file :
https://wiki.blender.org/uploads/1/14/Regression_and_test_blendfiles.zip
it's in the TexturesTest folder once unzipped.
Using Blender Pov Exporter exports a complex setup with the "finish map" trick
for specular map , uses an alpha, normal map and diffuse. But no material_map if
i remember correctly.
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