POV-Ray : Newsgroups : povray.binaries.images : Dragon Lady : Re: Dragon Lady Server Time
28 Sep 2024 19:50:23 EDT (-0400)
  Re: Dragon Lady  
From: Bald Eagle
Date: 7 Aug 2016 18:55:00
Message: <web.57a7bb41e7e0b8f75e7df57c0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:


> > used #declare Variable = VRand_In_Obj(object {StanfordDragon}, Stream);
> > to get the coordinates of 10,000 spheres, and placed them, made a copy of that

So, that's a macro where you give it the object, and a random stream, and it
samples the bounding box until it finds a point that's actually IN the object
itself.  So I just did that with a loop 10,00 times.
And I figured media could be faked with tiny spheres - a real point cloud, but
in the shape of the object

> > and overlaid it with a "skin",

I then took the mesh, and textured it with a see-through texture.
I figured if it was just barely visible, it would have a printed-lampshade
effect with the emissive stuff inside - all the color and detail would be on the
outside "skin", and no color separation would be necessary

> plus rendered a jade textured mesh beside it
Just the regular old POV-ray textured mesh object, for comparison

> You are confusing me. You are confusing me with someone who can code. ;)
> Basic and PLC (programmable logic controller) are my limits.

Teamwork.  ;)

> I'll have a look at that. Paul is always worth listening to.

I'm struggling with the crazy camera frustrum thing he has on that page.
Seems like it could rewritten for clarity and completeness.


> Yes you can but in the process of creating a media. PovRay converts the
> colour vector into a scalar. That is why I have used different
> multipliers in the different colour channels.

I will have to think on that.

> > and then maybe overlay the real mesh with a highly-transparent texture.
> That is too simple. There must be a catch. :)

Yeah - I suck at using filter and transmit, and the result might not be as great
looking as a media.

> > Can you make the mesh object filled with a media directly?

Try that.
Put a white emissive media in the mesh container, and texture the mesh with a
very highly transparent texture of the original rgb colors


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