This looks like a very cool project, and I like the results so far.
Perhaps the dragon may look / show up better if the emission tapered off in a
gradient as it moved away from the camera. Think of it as a slightly darker
background media for a slightly brighter foreground media.
I think you could just define a z-gradient and rotate it based on the camera
location relative to the origin. If you need that equation, I can dig it up from
one of my scenes.
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