POV-Ray : Newsgroups : povray.binaries.images : Tinkering with textures : Re: Tinkering with textures Server Time
17 May 2024 18:55:03 EDT (-0400)
  Re: Tinkering with textures  
From: architype
Date: 30 Jul 2016 02:45:00
Message: <web.579c4cdc68edbca0d6e6ad910@news.povray.org>
>Why are the lathers floating?
>I know, just nit picking...

Yeah, the scaffolding really needs an overhaul...
It would be really neat to add ropes hodling it
together. : )

>Aside from the repetition, the texture of the top wall looks too flat.  A normal
>that corresponds to the seams and dents would be a great improvement.

So does the worn stones. A normal is a good idea.

Here is a view of the model from another angle,
I added the source if anyone is interested:
http://povscriptcode.site123.me/

I like the view, but there is a lot of work to
be done before it is ready. I will make a bug
list when I have more time.

Best wishes! /A







"Cousin Ricky" <rickysttATyahooDOTcom> wrote:
> "architype" <arc### [at] gmxcom> wrote:
> > I have always been more interested in the modelling aspects, I am particularly
> > fascinated by CSGs and meshes.
> > But I thought it would be fun to add some textures for a change. ;)
>
> Aside from the repetition, the texture of the top wall looks too flat.  A normal
> that corresponds to the seams and dents would be a great improvement.


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