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clipka <ano### [at] anonymousorg> wrote:
> Absolutely. It's as simple as adding the `uv_mapping` keyword to the
> object. POV-Ray will take the XY plane of whatever texture you choose,
> image-based or otherwise.
Very nice. Thank you both, Stephen and clipka.
I'm unaccustomed to coding complex textures, and would to mix standard textures
with uv-mapped ones. I would assume that may be possible as well, but I just
spent the whole day moving very heavy stuff in 90 F weather (32.2 C) and I
cannot brain.
How do I construct my texture statement to apply a standard procedural texture,
and then layer a uv-mapped texture over that?
Thanks
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