I have a simple procedural texture that I want to include in a layered texture
definition (agate with a simple color map).
Agate is 3D, and doesn't quite give me the sort of look I want - I think it
would look much better wrapped around the surface of my object. A simple box
looks pretty close to what I want.
Is there a way to define a texture, and include that directly into a uv-mapped
texture definition without going through the whole rendering to a file and then
pulling the image back in for the uv-mapping?
As always, thanks.
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