POV-Ray : Newsgroups : povray.binaries.images : Tinkering with textures : Re: Tinkering with textures Server Time
7 Nov 2024 07:31:19 EST (-0500)
  Re: Tinkering with textures  
From: architype
Date: 27 Jul 2016 08:00:02
Message: <web.5798a20768edbca0e2e698420@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> On 7/25/2016 12:09 PM, architype wrote:
> >
> > Thank you all for the replies. :)
> >
>
> > I am just nitpicking because it is good.
> > Do you use a modeller or hand code?"
> >
> > I appreciate the feedback ;)
> >
> >
> > Do I use a modeller?
> > Yes and no; no technically I don't use a modeller, but in practice I use Pov-Ray
> > as a modeller. I use the standard top-down approach, I break an arcade into
> > arch,
> > column and wall. I break the column into foot, shaft and capital etc.
> > Everything is a reusable parametric macro stored in an include file.
> >
>
>
> I would call that hand coding. I use a modeller with OpenGL viewports. A
> proper plan, two elevations and a 3D view. But I am in the minority here.
>
>
> [Snip]
>
>
> >
> >
> > "It does look like a mosaic in a full size view. But why the obvious joins?
> > Interesting. :)"
> >
> > Well, this was a quick demo, I was looking for work and needed to show that
> > I could use textures as well. I intend to finish it, but I dont have time
> > right now. ;)
> >
> >
>
> Fair enough.
> Keep us updated when you have the time.
>
> --
>
> Regards
>      Stephen



>I would call that hand coding. I use a modeller with OpenGL viewports. A
>proper plan, two elevations and a 3D view. But I am in the minority here.

Sounds interesting, is it freeware?
The main drawback with my method is that arranging objects is very time
consuming and boring. (Ie placing furniture in a room for example.)
Also, it works best with classical architecture with lots of symmetries
and axes.


I looked at the code again and it was more extensive than I thought.
Of course, I didnt write it all but reused classical mouldings and
capitals that I have in my library.
But the project was still 20 files [not counting library components]
I rendered a higher res image to see the details. Also, I discovered
15+ bugs :p

The model is based on Charlemagne's Palatine chapel in Aachen, that
is my usual approach. Since I am not much of an artist/designer I
often start with a good design and alter it slightly so that it is
more easy to create in Pov-Ray.

I want to create an exploded drawing, these images was my inspiration:
https://classconnection.s3.amazonaws.com/460/flashcards/2137460/jpg/artstor_103_418220034232801350707963274.jpg
http://3.bp.blogspot.com/-U0RWjPnCRFI/Vgbp3aVs5XI/AAAAAAAAA1M/pfeNpzblGFA/s1600/Palatine_Chapel.png

The line drawing is a better composition but I want to make a well
textured model. :) I it is a fun project, even though bug fixing is
going to be a bit tedious I think it will be worth it.
The image renders fairly quickly so I am hoping to make an animation.
If I do a good job with the textures the animation will look decent
even without a radiosity setting.

Best wishes! /A


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