POV-Ray : Newsgroups : povray.binaries.images : 32 uv-mapped bicubic Bezier patches : Re: 32 uv-mapped bicubic Bezier patches Server Time
9 May 2024 23:28:58 EDT (-0400)
  Re: 32 uv-mapped bicubic Bezier patches  
From: Uncle Josh
Date: 11 Jul 2016 23:00:00
Message: <web.57845c5e71b35b90ab2e99d0@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> OK, I'm getting a bit closer - the interior_texture was throwing me off, since
> the 180 degree rotation was throwing me all off.
>
> Here's the same diagram with the interior_texture commented out along the top
> row to show the "see-through" [exterior]texture and give an easier to follow
> look at the mapping.
>
> This is indeed much closer to the expected uv-mapping, given the location of the
> control points.
>
> There's some switch-ups that occur when there are certain twists in the
> X-vs-Y-first ordering, but that should be within grasp.

I don't know if it will help at all, but I wrote some articles on this a while
back.

http://joshuarenglish.com/cyclopedia/patches.html

Uncle Josh


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.