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"Anthony D. Baye" <Sha### [at] spamnomorehotmailcom> wrote:
> Stephen <mca### [at] aolcom> wrote:
> > On 7/2/2016 12:10 AM, Anthony D. Baye wrote:
> > > Can anybody give ideas for a process which would simulate flocking?
> > >
> > > Something like you might use on a diorama.
> > >
> >
> > A couple of years ago. Greg M. Johnson posted a couple of animations
> > using a boids algorithm for making flocking particles. There are a
> > couple of examples here.
> >
> > http://www.reocities.com/pterandon/boids.html
> >
>
> Thanks, I'll take a look.
>
> > I said a couple of years ago. The date on the website is 2000.
> >
> Sometimes it's hard to believe I've been on this forum for 13 years...
>
> And then I start to believe it, and I get depressed.
>
> Regards,
> A.D.B.
On closer inspection, I think this is the wrong kind of Flocking. I'm looking
for a flocking texture technique.
Regards,
A.D.B.
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