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Playing some more with it, and just gonna put these thoughts here, since I'll be
out of town for a week.
Need to make a tilable shrink-wrap graphic.
Adding connecting cylinders from the top corners of the bottom box to the bottom
corners of the top box fills in the corners (<Alan Rickman> OB....viously <Alan
Rickman>)
So the thing to do might be to trace a curve with a "sphere-sweep" loop or a
sphere-and-cylinder-sweep inside the blob { } statement to give one of those
minimal-surface soap bubble things.
Possibly just rewrite the stacking macro to make a separate shrink-wrap object,
and tracing up the sides of all the boxes, and filling in with curves - there
will need to be some logic in there.
My original idea was to somehow use trace{ }, and possibly generate a mesh.
I'll have to look make at some of the "mesh maker" things people have made in
the past.
Ok. The best to all. Good night. I'm out on the road tomorrow.
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