|
|
Jaime - thanks, it's something that I'm sure will develop over time, and help me
learn more about the many aspects of good POV-Ray scene composition.
I had the idea of using an isosurface to model the stacked boxes, and then
blobbing them together, as demonstrated in the docs,
but a real cube aligned to the axes is more difficult than it appears, and then
there's the issue of stacking different sized boxes...
So then I figured that Friedrich's Wire_Box would be easily adapted to wrapping
[sic] in a blob{ } statement, ... and then I could just uv-map it with a
shrinkwrap graphic.
I need to figure out how exactly to build a stack of boxes in the 3 nested loops
(X, Z, Y) inside a blob statement... :O
REALLY rough stab at stacking 2 boxes attached. I need to undergo some blob
reeducation to get a good "wrap" look. I think that maybe if I do the graphic
correctly and add an alpha channel, it might not look half bad...
Paolo - thanks for the kind words.
The pallets are generally fairly orderly, except for mid-"project".
This is the "clean" look. You can't imagine when it's "full" and "chaotic" ;)
> The light is very pleasant, more pleasant than in ordinary warehouses.
The light is actually just a grid of point lights. Can't get any more basic
than that. The area light I tried was way too soft and flat.
Maybe after I add windows and some strong sun, it will be better.
And dust. Lots and lots of dust.
> You can add even yellow tape on the floor to mark the spaces
Yes, maybe in real life too :D
Post a reply to this message
Attachments:
Download 'blob box test.png' (87 KB)
Preview of image 'blob box test.png'
|
|