POV-Ray : Newsgroups : povray.binaries.images : The brick size in normals. : Re: The brick size in normals. Server Time
7 Nov 2024 09:29:59 EST (-0500)
  Re: The brick size in normals.  
From: LanuHum
Date: 8 May 2016 11:30:00
Message: <web.572f5ab1d3c58d897a3e03fe0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 08.05.2016 um 08:04 schrieb LanuHum:
> > Problem.
> > If I use custom brick_size I have the incorrect image.
> ...
> > #declare Material = texture{
> >     pigment{color srgbft <0.8000,0.8000,0.8000,0.0000,0.0000>}
> >     normal{ brick 0.9000
> >         brick_size <0.2500,0.0525,0.1250> mortar 0.0100
>
> To compute normal perturbations for most patterns, POV-Ray samples the
> pattern at 4 points in the vicinity of the surface point.
>
> Obviously, the distance between those 4 sample points is not infinitely
> small; as a matter of fact, it is in the order of magnitude of 0.02. As
> you will notice, your brick_size parameters are close to that value.
>
> To get the desired effect, it is sufficient to increase the brick_size
> and mortar values, and instead make use of "scale" to get the desired size.


Your recommendations don't work. Please, give me the working source code for
study.


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