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Problem.
If I use custom brick_size I have the incorrect image.
#version 3.7;
#include "functions.inc"
global_settings {
assumed_gamma 1.000000
max_trace_level 3
charset utf8
}
sky_sphere {
pigment {rgb<0.050, 0.050, 0.050>}
}
#declare Default_texture = texture{pigment {rgb 0.8}}
#declare Material = texture{
pigment{color srgbft <0.8000,0.8000,0.8000,0.0000,0.0000>}
normal{ brick 0.9000
brick_size <0.2500,0.0525,0.1250> mortar 0.0100
warp {planar z 1}
translate <0.0000,0.0000,0.0000>
rotate <0.0000,0.0000,0.0000>
scale <1.0000,1.0000,1.0000>
}
finish{
diffuse 0.8000
brilliance 1.8000
crand 0.0000
emission 0.0000
ambient <0.0000,0.0000,0.0000>
}
}
#declare data_Plane_dec =
mesh2 {
vertex_vectors {
4
<-1.000000,-1.000000,0.000000>
<1.000000,-1.000000,0.000000>
<-1.000000,1.000000,0.000000>
<1.000000,1.000000,0.000000>
}
normal_vectors {
2
<-0.000000,0.000000,1.000000>
<0.000000,0.000000,1.000000>
}
uv_vectors {
4
<0.000100, 0.000100>
<0.000100, 0.999900>
<0.999900, 0.000100>
<0.999900, 0.999900>
}
texture_list {
1
texture {Material}
}
face_indices {
2
<1,3,2>,0,0,0
<0,1,2>,0,0,0
}
normal_indices {
2
<0,0,0>
<1,1,1>
}
uv_indices {
2
<2,3,1>
<0,2,1>
}
}
object {data_Plane_dec
matrix <3.003955, 0.000000, 0.000000, 0.000000, -0.000000, -3.003955,
0.000000, 3.003955, -0.000000, 0.000000, 0.000000, 0.000000>
}
light_source {
<5.07,5.58,4.28>
color rgb<1, 1, 1>
fade_distance 25.0000000000
fade_power 1
}
camera {
perspective
location <0,0,0>
look_at <0,0,-1>
right <-1.7777777777777777, 0, 0>
up <0, 1, 0>
angle 49.134343
rotate <-27.098163, 46.688390, -0.903519>
translate <7.481132, 5.343666, 6.507640>
}
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Attachments:
Download 'custom_brick_size.jpg' (102 KB)
Preview of image 'custom_brick_size.jpg'
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