POV-Ray : Newsgroups : povray.binaries.images : Irid vs SubSurface : Re: Irid vs SubSurface Server Time
18 May 2024 06:25:35 EDT (-0400)
  Re: Irid vs SubSurface  
From: Simon J  Cambridge
Date: 1 May 2016 07:05:01
Message: <web.5725e1d8c86b25c77a058c500@news.povray.org>
"jhu" <nomail@nomail> wrote:
> "Simon J. Cambridge" <nomail@nomail> wrote:
>
> > Thanks clipka.
> >
> > I have tried with SSLT, I really have, but it never seems to give me what I am
> > after, which was why I went physically nonsensical. Skin ends up looking like
> > wax, or artifacts get generated (on meshes - light patches on vertexes).
> > Certainly, having played with irid, I do think there is mileage in the oily
> > effect, but only if you use it sparingly.
> >
> > I have also tried scattering media and having objects inside objects, but that
> > makes modelling a nightmare. I would much prefer to get SSLT right as that is
> > clearly the most physically accurate, but I cannot seem to get what I am after
> > (artistically).
>
> Why don't you post your SSLT results for comparison? If you're willing, you
> could also post your scene and so people can play around with it to help you
> out.

Now that I have found out how not to do it (see above) I am currently
re-rendering at various settings to see which comes out best. I'll post the
comparisons when I am done.

One of my problems now might be trying to create a non-human skintone. Human
skin is instantly recogniseable, and we know it when we see it. Non-human skin
is going to be harder. I expect this to take me some time to get right (if I
ever do).


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