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"Simon J. Cambridge" <nomail@nomail> wrote:
> Thanks clipka.
>
> I have tried with SSLT, I really have, but it never seems to give me what I am
> after, which was why I went physically nonsensical. Skin ends up looking like
> wax, or artifacts get generated (on meshes - light patches on vertexes).
> Certainly, having played with irid, I do think there is mileage in the oily
> effect, but only if you use it sparingly.
>
> I have also tried scattering media and having objects inside objects, but that
> makes modelling a nightmare. I would much prefer to get SSLT right as that is
> clearly the most physically accurate, but I cannot seem to get what I am after
> (artistically).
Why don't you post your SSLT results for comparison? If you're willing, you
could also post your scene and so people can play around with it to help you
out.
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