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clipka <ano### [at] anonymousorg> wrote a lot of great stuff:
Whoa. That's a very interesting list of stuff.
Very educational. I would have never thought of, and therefore never caught
several of those.
Sometimes I'd love to see a thread - or a section of the documentation - be
devoted to showing how SDL can get buggy or do unexpected things, and how best
to avoid or unravel it.
I'm curious if there's a way to determine if the media is inside an object, or
the camera is inside the mesh you mentioned. Is there an inside/outside test
that can return a value?
Something like isenclosed(myObject) would be mighty handy.
It could return yes/no true/false, or the type of object that it is "most
directly" inside. (if MySphere were in a box that was in a cylinder,
isenclosed(MySphere) would return "box".
I'm sure that's one of those things that's nearly impossible to do.
There's still SO much I don't know about what can and can't be done in POV-Ray.
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