POV-Ray : Newsgroups : povray.binaries.images : BlendPov-alternative: screenshots : Re: BlendPov-alternative: screenshots Server Time
5 Jul 2024 16:29:56 EDT (-0400)
  Re: BlendPov-alternative: screenshots  
From: And
Date: 16 Apr 2016 10:15:00
Message: <web.57124836a4dc7df2b98502e40@news.povray.org>
"LanuHum" <Lan### [at] yandexru> wrote:
> "And" <49341109@ntnu.edu.tw> wrote:
> > "LanuHum" <Lan### [at] yandexru> wrote:
> > > "And" <49341109@ntnu.edu.tw> wrote:
> > >
> > > > Parallel Bezier curve... sounds a challenge. I use Inkscape to do this
operation
> > > > sometimes.(But only 2-D) Keep it up.
> > >
> > > The problem is solved.
> > > Inkscape won't help. Parallel curves shall have number of control points equal
> > > to number of control points of the original (sample).
> > > I will use only the Blender tools.
> > > Yesterday I already built a parallel bezier curve(3D) in Blender, using Python
> > > and formulas. :)))))))
> >
> > Wow, that's great.
>
> It's a go. Parallel curves are constructed automatically.
> Now control of a UV-mapping is necessary.

Do you write them by yourself? I recall that you ever said your math was not
good enough to deal with such a thing.


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