POV-Ray : Newsgroups : povray.binaries.images : BlendPov-alternative: screenshots : Re: BlendPov-alternative: screenshots Server Time
5 Jul 2024 15:39:48 EDT (-0400)
  Re: BlendPov-alternative: screenshots  
From: LanuHum
Date: 16 Apr 2016 09:00:02
Message: <web.57123659a4dc7df27a3e03fe0@news.povray.org>
"And" <49341109@ntnu.edu.tw> wrote:
> "LanuHum" <Lan### [at] yandexru> wrote:
> > "And" <49341109@ntnu.edu.tw> wrote:
> >
> > > Parallel Bezier curve... sounds a challenge. I use Inkscape to do this operation
> > > sometimes.(But only 2-D) Keep it up.
> >
> > The problem is solved.
> > Inkscape won't help. Parallel curves shall have number of control points equal
> > to number of control points of the original (sample).
> > I will use only the Blender tools.
> > Yesterday I already built a parallel bezier curve(3D) in Blender, using Python
> > and formulas. :)))))))
>
> Wow, that's great.

It's a go. Parallel curves are constructed automatically.
Now control of a UV-mapping is necessary.


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