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Thanks to everyone for the advice and suggestions. I got it to do exactly what I
wanted. Happy days. Here's my code...note that I drop the camera vertically,
then transition into a smooth arc to rotate 360 degrees around my center point
followed lastly by a smooth arc into a zoom. All while focused just below the
center.
Once you get the hang of the coordinate system, building a spline is the way to
go for smooth animations.
#declare CameraSpline =
spline {
natural_spline
0.0, <0,10,-65>
0.1, <0,0,-65>
0.2, <10, -10, -65>
0.3, <65, -15, 0>
0.4, <0, -15, +65>
0.5, <-65, -15, 0>
0.7, <-10, -15, -65>
0.8, <0, -15, -45>
1.0, <0, -5, -25>
}
camera{
location < CameraSpline(clock).x, CameraSpline(clock).y,
CameraSpline(clock).z >
rotate < 0, 0, 0>
look_at < 0 , -10 , 0>
}
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