POV-Ray : Newsgroups : povray.binaries.images : Ocean : Re: Ocean Server Time
16 Jun 2024 00:38:13 EDT (-0400)
  Re: Ocean  
From: LanuHum
Date: 2 Apr 2016 06:25:01
Message: <web.56ff9cbb42d9a4ac7a3e03fe0@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:

> > I speak about simulation in graphics editors.
>
>    Then that has nothing to do with POV-Ray... from that point of view,
> it doesn't matter what POV-Ray can do, you just export the final mesh
> and render it with a suitable material/media.
>

Some render have the option "displace"
Look:
http://news.povray.org/povray.binaries.images/message/%3Cweb.56ff96e9c8daa117a3e03fe0%40news.povray.org%3E/#%3Cweb.56ff
96e9c8daa117a3e03fe0%40news.povray.org%3E

> > The camera is located ashore. I wanted to see this coast. That it was
> > clear, I attached the picture, but you already don't understand.
>
>    I did understand, but wondered what you wrote in russian that got
> translated as "foreshortening".
>

The online translator puts equality sign "foreshortening" = "perspective"
:)))))


> > You well repeated that ocean which I showed. But, it is very
> > difficult method for users the Blender. :)))))
>
>    As I said above, your exporter users should be making the ocean
> surface by blender means (i.e.:
> https://www.blender.org/manual/modeling/modifiers/simulate/ocean.html).
> In my opinion, your job should only consist on providing good materials
> on the POV-Ray export.
>


Yes.


>    Anyhow, if you wanted to let your users to use POV-Ray as a modeler in
> this case, you could always use the HF_Square() macro to export the
> height_field function as a mesh, but I wonder how would you allow them
> preview that in Blender.
>

If macro creates the file (with mesh2), then I can load it in a scene.

> --
> jaime


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